Added settings for seasons and number series. Added static method
ComboData::createComboData for easier combo bindings.print
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b33ff1b169
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#include "seasonnamedialog.h"
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#include "ui_seasonnamedialog.h"
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SeasonNameDialog::SeasonNameDialog(SeasonPtr season, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::SeasonNameDialog)
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{
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ui->setupUi(this);
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m_binder.registerBinding(ui->name);
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m_binder.setData(season.data());
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m_binder.bindToUi();
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}
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SeasonNameDialog::~SeasonNameDialog()
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{
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delete ui;
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}
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void SeasonNameDialog::accept()
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{
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m_binder.bindToData();
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QDialog::accept();
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}
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#ifndef SEASONNAMEDIALOG_H
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#define SEASONNAMEDIALOG_H
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#include <QDialog>
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#include "../data/season.h"
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#include "../objectbinder.h"
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namespace Ui {
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class SeasonNameDialog;
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}
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class SeasonNameDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit SeasonNameDialog(SeasonPtr season, QWidget *parent = 0);
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~SeasonNameDialog();
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private:
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Ui::SeasonNameDialog *ui;
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ObjectBinder m_binder;
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// QDialog interface
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public slots:
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void accept();
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};
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#endif // SEASONNAMEDIALOG_H
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@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>SeasonNameDialog</class>
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<widget class="QDialog" name="SeasonNameDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>406</width>
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<height>82</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Season</string>
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</property>
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<property name="modal">
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<bool>true</bool>
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</property>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Season name</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLineEdit" name="name"/>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>SeasonNameDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>SeasonNameDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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