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76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
9 years ago
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#ifndef ADDRESSBOOKDATA_H
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#define ADDRESSBOOKDATA_H
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#include <QObject>
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#include <QString>
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#include <QDate>
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#include "odb/core.hxx"
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#pragma db object
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class AddressbookData : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString title READ title WRITE setTitle)
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Q_PROPERTY(QString firstName READ firstName WRITE setFirstName)
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Q_PROPERTY(QString lastName READ lastName WRITE setLastName)
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Q_PROPERTY(QDate birthDate READ birthDate WRITE setBirthDate)
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Q_PROPERTY(QString idCardNumber READ idCardNumber WRITE setIdCardNumber)
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Q_PROPERTY(bool ztp READ ztp WRITE setZtp)
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Q_PROPERTY(QString addressCity READ addressCity WRITE setAddressCity)
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Q_PROPERTY(QString addressStreet READ addressStreet WRITE setAddressStreet)
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Q_PROPERTY(QString addressHouseNumber READ addressHouseNumber WRITE setAddressHouseNumber)
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Q_PROPERTY(QString addressZipCode READ addressZipCode WRITE setAddressZipCode)
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public:
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AddressbookData(QObject *parent = 0);
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QString title() const;
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void setTitle(const QString &title);
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QString firstName() const;
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void setFirstName(const QString &firstName);
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QString lastName() const;
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void setLastName(const QString &lastName);
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QDate birthDate() const;
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void setBirthDate(const QDate &birthDate);
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QString idCardNumber() const;
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void setIdCardNumber(const QString &idCardNumber);
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bool ztp() const;
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void setZtp(bool ztp);
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QString addressCity() const;
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void setAddressCity(const QString &addressCity);
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QString addressStreet() const;
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void setAddressStreet(const QString &addressStreet);
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QString addressHouseNumber() const;
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void setAddressHouseNumber(const QString &addressHouseNumber);
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QString addressZipCode() const;
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void setAddressZipCode(const QString &addressZipCode);
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int id() const;
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void setId(int id);
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private:
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friend class odb::access;
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#pragma db id auto
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int m_id;
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QString m_title;
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QString m_firstName;
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QString m_lastName;
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QDate m_birthDate;
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QString m_idCardNumber;
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bool m_ztp;
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QString m_addressCity;
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QString m_addressStreet;
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QString m_addressHouseNumber;
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QString m_addressZipCode;
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};
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#endif // ADDRESSBOOKDATA_H
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